

The player will also often start missions with only a handful of workers and soldiers now. They are also often more scripted, with more complex AI behaviors, such as some armies being programmed to use "human wave" attack strategies instead of focusing on upgrading their troops, while others are programmed to build their own base instead of starting with a preset one. The new scenarios are harder than the core game scenarios and even exclude tutorial levels like Tides of Darkness. īeside the introduction of the heroes, there were 24 new missions, various new cinematics and nearly 50 multi-player scenarios.


The heroes have all the upgrades researched and stats superior to the normal troops, as well as their own quotes, but have the disadvantage that if they die, the player loses the mission. The hero units were present in the core game, but played a minor role, while in this expansion they played a large role. The gameplay was left almost unaffected, with the exception of the introduction of hero units.
